Geegum Lee 이기검
VR/XR-based Robot Teleoperation · Human–Robot Motion Mapping and Retargeting · Robot Kinematics and Inverse Kinematics · Workspace and Manipulability Analysis · Heterogeneous Robot Teleoperation · Virtual Proxy and Predictive Teleoperation Control · Real-Time Robot Control · Haptic Feedback · Networked and Long-Distance Teleoperation · Humanoid Whole-Body TeleoperationProject Role and Responsibilities
My research focuses on VR/XR-based robot teleoperation and human–robot interaction, with particular interest in transferring natural human motion to robotic systems with different kinematic structures and workspace scales.
My main responsibilities include:
- Designing VR-based teleoperation interfaces using Unity and Meta Quest
- Developing human-to-robot motion mapping and calibration methods
- Analyzing human and robot workspaces, kinematics, and manipulability
- Developing real-time robot control and communication systems using ROS/ROS2, Python, and C++
- Integrating physical robots, sensors, grippers, haptic devices, and digital-twin environments
- Designing and conducting teleoperation experiments and user evaluations
- Developing teleoperation methods for heterogeneous manipulators and humanoid robots
I primarily work with Unity/C#, ROS/ROS2, Python, C++, Meta Quest, and robot real-time control APIs, and have experience integrating platforms including BTSM, Doosan A0509, myCobot 280, and Unitree G1.
Project Contributions
Heterogeneous Robot Teleoperation
Developed a teleoperation framework for robots with significantly different workspace sizes and kinematic characteristics. The research investigates user-specific calibration, human–robot workspace correspondence, manipulability-based scale and position optimization, and virtual proxy control for stable motion transmission.
VR-Based Robot Teleoperation and Haptic Feedback
Contributed to the development of a VR-based teleoperation system integrating hand tracking, inverse kinematics, singularity management, force/contact sensing, and vibrotactile feedback. This work was published in IEEE Access.
Real-Time Robot–VR Integration
Implemented real-time communication and control pipelines between Unity, ROS2, and physical robotic systems. The system integrates robot motion commands, gripper control, FSR sensors, and haptic feedback while addressing control-cycle synchronization and communication reliability.
Humanoid Whole-Body Teleoperation
Currently developing a teleoperation framework for the Unitree G1 humanoid robot, combining upper-body manipulation with lower-body locomotion and balance policies. The research focuses on maintaining locomotion stability while allowing intuitive upper-body motion control.
Teleoperation for Hazardous and Remote Environments
Research experience also includes digital-twin and VR teleoperation technologies for remote robotic handling in environments where direct human access is limited, including applications related to nuclear facilities and radioactive waste handling.
IEEE Access (2026) · Co-author